From the very first encounter, where you are left for dead (I don’t know if it’s even possible to win the first fight, but it seems pretty impossible) to fighting anything bigger than an ant, the difficulty of the combat is very much on the “super hard” end of the scale. There is only one word to describe it: brutal. This leads me neatly onto the major part of Atom RPG – the combat. And, as I found out the hard way, you need to take care of your companions, as if they die, they are dead for good! Talking to people, helping them out, exploring, recruiting companions – these things all happen in the town type locations. The locations that you can find on the world map are a mixed group as well, ranging from a small area around a crashed truck all the way up to a large city, teeming with life. You can meet some nice people on the road, but you can equally meet a group of bloodthirsty bandits, so you best give your lucky rabbit’s foot a good rub before setting out. The world map is very minimal in look, and random encounters – both of the good and bad variety – are relatively common. There is the world map, where you can wander around and find new locations to explore, and then there are the locations themselves. With a little light trickery, you can make the mole reveal themselves, and so move the story along.Ītom RPG is divided into two areas – two zones if you will. A good example is again in the first town, where the head honcho asks you to find a mole who is giving information to local bandits. If you can pass these checks, then you can get different results. There are also a good amount of checks that are carried out when talking, such as Speechcraft, Strength and so on. The retro feel carries over into the dialogue, especially with the NPCs that you meet many of them having multiple branching dialogue trees to follow to the end. The game is presented in a kind of isometric view, but you can pan the camera around the screen to get the best view of the area that you are in, and also zoom in and out to a certain degree. The graphics aren’t going to cause any Xbox Series X to break a sweat, but that’s not really the point these games are more about the experience than blowing you away with whizz bang graphical trickery. First impressions are that Atom RPG looks and moves nicely, keeping that old school kind of look and feel. So, having made your character, it’s here where you set out to see what you can find. Obviously, the way you build your character affects what you can do in game, and so these choices matter. If you’ve played these types of games before you’ll know that you can build a variety of characters from these seven basic parameters, whether that be a knuckle dragging neanderthal with very high strength, or a weedy scientist type with high intellect. You have a series of points, as is traditional, to allocate to various stats, such as strength, endurance, dexterity and so on. Straight off we are thrown into the character generator, and my goodness is it a detailed one. So, Atom RPG is already on a good wicket. Now, I have to put my hand up here and say that I do really enjoy an RPG, a JRPG, a CRPG, or anything of that type. We need to talk to people, undertake side missions, fight nasty creatures and bad people, and generally stay alive… And that’s the entire setup – we are given a location to go to, and the rest of the investigation is up to us. We are a cadet at a military school, sent out into the wasteland to find some trace of a military mission that has disappeared. The story of Atom RPG is the usual for these games: the world has been destroyed in a nuclear holocaust in 1986, and luckily (or not, depending on your perspective) we have survived.
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